
CMYK Wilmot's Warehouse Game
Create stories with your friends that you'll remember months later. 2-6 Players | 30 Mins | Ages 8+ Features: Cooperative Game, Memory, Storytelling Description: In Wilmots Warehouse, your team will work cooperatively to organize the warehouse, using memory, imagination, and silly stories you make up. DRAW product tiles off the stack, DISCUSS what they look like, and PLACE them somewhere you?ll remember.
After you place each tile, you flip it over and can?t look at it again until the end of the game. Your team has to create stories to remember where you placed the tilesand as you decide where to place new ones, you keep the stories going! At the end of the game, in a 5-minute rush, your team will have to match all 35 face-down tiles with customer cards.
Consult your performance review to see how well you did!
Original: $44.87
-70%$44.87
$13.46More Images



CMYK Wilmot's Warehouse Game
Create stories with your friends that you'll remember months later. 2-6 Players | 30 Mins | Ages 8+ Features: Cooperative Game, Memory, Storytelling Description: In Wilmots Warehouse, your team will work cooperatively to organize the warehouse, using memory, imagination, and silly stories you make up. DRAW product tiles off the stack, DISCUSS what they look like, and PLACE them somewhere you?ll remember.
After you place each tile, you flip it over and can?t look at it again until the end of the game. Your team has to create stories to remember where you placed the tilesand as you decide where to place new ones, you keep the stories going! At the end of the game, in a 5-minute rush, your team will have to match all 35 face-down tiles with customer cards.
Consult your performance review to see how well you did!
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Description
Create stories with your friends that you'll remember months later. 2-6 Players | 30 Mins | Ages 8+ Features: Cooperative Game, Memory, Storytelling Description: In Wilmots Warehouse, your team will work cooperatively to organize the warehouse, using memory, imagination, and silly stories you make up. DRAW product tiles off the stack, DISCUSS what they look like, and PLACE them somewhere you?ll remember.
After you place each tile, you flip it over and can?t look at it again until the end of the game. Your team has to create stories to remember where you placed the tilesand as you decide where to place new ones, you keep the stories going! At the end of the game, in a 5-minute rush, your team will have to match all 35 face-down tiles with customer cards.
Consult your performance review to see how well you did!
















