
Leder Games Arcs The Blighted Reach Campaign Expansion Tabletop Strategy Game
By adding the Arcs Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns.
Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game.
If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga!
Just make sure to stretch and drink some water between games. Contents: 300+ Cards 15 Imperial Ships3 4 Flagships and Boards 2 Custom Event Dice 160+ Tokens 2 Aid Sheets 1 Game Record Pad This is an expansion, a copy of the Arcs base game is required to play. 2-4 Players 60-120 Mins Ages 14+ Features: Area Movement, Campaign / Battle Card Driven, Dice Rolling, Negotiation, Take That, Trick-taking, Turn Order: Claim Action Theme: Expansion for Base-game, Negotiation, Science Fiction
Original: $107.83
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Leder Games Arcs The Blighted Reach Campaign Expansion Tabletop Strategy Game
By adding the Arcs Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns.
Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game.
If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga!
Just make sure to stretch and drink some water between games. Contents: 300+ Cards 15 Imperial Ships3 4 Flagships and Boards 2 Custom Event Dice 160+ Tokens 2 Aid Sheets 1 Game Record Pad This is an expansion, a copy of the Arcs base game is required to play. 2-4 Players 60-120 Mins Ages 14+ Features: Area Movement, Campaign / Battle Card Driven, Dice Rolling, Negotiation, Take That, Trick-taking, Turn Order: Claim Action Theme: Expansion for Base-game, Negotiation, Science Fiction
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By adding the Arcs Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns.
Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game.
If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga!
Just make sure to stretch and drink some water between games. Contents: 300+ Cards 15 Imperial Ships3 4 Flagships and Boards 2 Custom Event Dice 160+ Tokens 2 Aid Sheets 1 Game Record Pad This is an expansion, a copy of the Arcs base game is required to play. 2-4 Players 60-120 Mins Ages 14+ Features: Area Movement, Campaign / Battle Card Driven, Dice Rolling, Negotiation, Take That, Trick-taking, Turn Order: Claim Action Theme: Expansion for Base-game, Negotiation, Science Fiction
















